I’ve been playing a lot of World of Warcraft lately and with the coming of the new expansion ‘Battle for Azeroth’, one feature being introduced has been a hot topic for discussion online – Allied Races. If you’ve been living under a rock, allied races are essentially new playable races that you have to recruit to the Horde or Alliance through a quest line and reputation grind. Then once an allied race is created they start at level 20 in their own unique starting area/hub and when they reach level 110, they receive their own unique transmorgable heritage armour. I for one love this new allied race system as it allows for some unique playable races to be added to the game which we’ve been interacting with for a while. Where this system excels for me though is through the added lore it brings to the game, allowing pervious topics to be fleshed out further and groups and their cultures to become more established, such as the four allied races already live – Highmountain Tauren, Nightborne Elves, Void Elves and Lightforged Draenei. The fact you have to earn them as well also makes playing one of them seem even more prestigious.
As it seems thus far with allied races, one of the original races is responsible for their recruitment and the allied race itself shares the skeleton of one of the original races, allowing the different factions access to models they normally do not. So in this post I’m going put forward my ideas for some other allied races that I’d like to join the Horde and Alliance, updating the post over time, and go into the detail of the lore reasoning for why they join, who is the lore figure to recruit them, and how they could be implemented model-wise (Disclaimer, there will be lore spoilers ahead so read at your own risk)! So without further a-due here are my (not so original) allied race ideas.
San’layn – Recruited by Nathanos for the Forsaken
Lore – Always seeking to grow the Horde’s power, Slyvanas had already let a small group of ‘free’ San’layn lead by Blood Prince Devan join the Horde, but this is not enough and now she is seeking a way to grow their numbers.
Recruitment – Time and time again the San’layn have fell at the hands of the Alliance, in Northrend, at the Icecrown Citadel, in the Violet Hold and now in Vol’dun. So seeking to grow their numbers Slyvanas has tasked Nathanos with hunting for an artifact to resurrect Blood-Princess Thal’ena, the daughter of Blood-Queen Lana’thel, so she can spread their bloodline. The recruitment quest line takes the hero and Nathanos to Blood-Thane Lucard’s tomb in Stormheim where they are hunting for the artifact that first turned him into a Vampyr. After killing several of the frenzied pirates still in the area they find the blood orb – a device of old god origin that is responsible for the original curse. The hero and Nathanos then must sneak into Acherus to steal the body of the Blood-Princess which the Knights of the Ebon Blade have managed to acquire and plan on returning to the Lich King. Now with the body and orb in hand, Nathanos and the Hero require a large amount of sacrifices to enact the ritual and return the Blood-Princess to life, with the island prison Tol Dagor in Tiragarde Sound holding a captive audience – the perfect place for the ritual to take place.
After storming the prison and using the ritual to resurrect Blood-Princess Thal’ena, the orb is destroyed in the process resulting in all the sacrificed prisoners to become Vampyrs as well. Blood-Princess Thel’ena sires these new Vampyrs to herself and pledges herself to the horde under the banner of the San’layn vowing to bring havoc the Alliance that has caused so much destruction to her family in the past, starting with Kul Tiras and using the ruins of Tol Dagor as the base of her operations.
Implementation – The allied race San’layn would use the human model but with pale skin, blood red eyes, fangs, slightly pointed ears and new varying hairstyles, and would start in the ruins of Tol Dagor, which would be their racial hub. Their racial mount would be a bat and their heritage armour mirroring that of Blood-Princess Thel’ena’s. Finally classes they could play include – Warrior, Hunter, Priest, Warlock, Rogue and Mage.
Stonemaul Ogres – Recruited by Rexxar for the Horde
Lore – Tharg, current chieftain of the Stonemaul Ogres, has petitioned to the Horde for help, they have learnt that the woman of the tribe are being held captive under the ruins of Stonemaul Village by the remaining black dragons in Dustwallow Marsh. After more brute force in the Horde, Slyvanas has tasked Rexxar with reuniting the remaining pockets of Stonemaul Ogres in Feralas and Dustwallow Marsh, to reclaim their ancestral home of Stonemaul Village and liberate the tribes women to not only strengthen the Hordes position in the marshes, but strengthen the Stonemaul Ogres as a race.
Implementation – The allied race Stonemaul ogres would use an altered Kul Tiran human model, allowing for female ogres and would start in the underground caves of Stonemaul, beneath Stonemaul Village, which would be their racial hub. Their racial mount would be a boar and their heritage armour mirroring that of Rexxar’s. Finally classes they could play include – Warrior, Hunter, Mage, Warlock, Monk, Shaman.
Hozen – Recruited by Ji for the Huojin Pandaren
Vulpera – Recruited by Trade Prince Gallywix for the Bilgewater Cartel Goblins
Botani – Recruited by the Night Elves
Lore – Devastated by the destruction of Teldrassil, Tyrande is looking for new power and allies to help strengthen the Night Elves in the war against the Horde. Having subjects who have survived the wilds of Draenor and the Botani’s savagery, Tyrande is well versed with the raw power of the Primal’s and the link that could be made between them and the Emerald Dream. But as the path to Draenor is sealed shut the only link left to the Botani and the hope to grow her own as allies of the Alliance, is the heart of the Genesaur Yalnu, killed above Stormwind.
Implementation – The allied race Botani would use an altered Night Elf model, and would start in the Twilight Grove in Duskwood, which would be their racial hub. Their racial mount would be Ancient and their heritage armour carrying on the nature themed aesthetic. Finally classes they could play include – Druid, Warrior, Shaman, Rogue, Monk, Hunter, Mage, Priest.
Redeemed Forsaken – Recruited by the Worgen
Junker Gnomes – Recruited by the Gnomes
Jinyu – Recruited by the Tushui Pandaren